Waiting to restore his full power and learn the abilities of his Stand 'The World', he sets his hideout in Cairo, where he plans to defeat the Joestars once and for all and take over the entire world. He is a mostly close range type character featuring some high damaging strikes and fast movement. He shares a lot of similarities with Jotaro, however, unlike him, he has several long-distance attacks in his arsenal. Serves as an okay anti-air, especially when paired together with S. Solid anti-air when timed right, although a bit slow. Good move to finish combos with as it will hard knockdown the opponent during long combos instead. It is a good anti-air against opponents directly above DIO.Ĭauses hard knockdown on anyone without their Stand on. Solid hitbox makes it good for both air-to-air and jump-ins. Slightly slower startup and higher damage. C - DIO performs a swinging punch in the air. For whatever reason, this move can be almost instantly recovered from, making it one of the worst grabs in the game.ĭIO's grab is only really useful to finish off an opponent. DIO performs a quick, 3-hit version of his Blazing Fists attack which takes a very long while to recover, making it one of the worse Guard Cancels in the game due to that reason. It's only really useful to counter mid-air attacks.
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